BackRoomLevel1
Fake-3D Raycast Horror Experience
You wake up in endless yellow office corridors.
The carpet hums. The lights flicker. The walls feel too close.
This is a low-resolution fake-3D horror experience inspired by classic raycasting engines.
Movement feels slightly unstable. The image stutters. The world looks degraded — on purpose.
There are no objectives.
No map.
Only hallways that never seem to end.
A weak flashlight is your only comfort, but it doesn’t reach far.
The longer you walk, the more wrong everything feels.
You are alone.
At least, it feels that way.

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Pls tell me what to improve :)